I made this animation for a blogpost I wrote, this is the intro...
Picture a classic design team: a interaction designer, a visual designer and a developer. During a project there’s naturally phases where some roles shine more than others. In the beginning of a project there’s a greater need for concept development and wireframes, and the Interaction designer gets most of the responsibility. When the wireframes are done the visual designer takes over and swings her wand and slaps some color and drop shadows on top, and then hands it all over the a developer that didn’t have much say in the iterations of the product but is expected to somehow make it all work in code.
It’s easy to forget that we are not just our roles in a design team, we are also people with more skills than our roles might contain. How can we perform outside of what's expected of our roles, and what benefits can we draw from it?